Participatory Design of a Gamification Enhanced Divergent Thinking Application: A Case Study in Mae Hong Son Province, Thailand
Keywords:
gamification, participatory design, software development, divergent thinkingAbstract
The purpose of this research is to apply participatory design approach to develop a gamification application prototype that enhanced divergent thinking skills of university students. The participants of this research consisted of 47 students (users) from Information and Communication Technology programme, and elementary education programme; and two lecturers that were the experts of this research. There were three major phases of the participatory design, which are preliminary requirements acquisition from focus groups, prototype development from population survey, and final prototype refinement with students and experts. The result of this research showed that participatory design helped software designing to match both features and user interfaces with user preferences in a timely manner.
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